37 cards found.

Absorb Vis

Sorcery {6}{B} (7)

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Beastmaster's Magemark

Enchantment Aura   {2}{G} (3)

Enchant creature
Creatures you control that are enchanted get +1/+1.
Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.



Color Identity: G,Green
Printings:
Guildpact (Common)

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Bonded Fetch

Creature Homunculus   {2}{U} (3)

Defender, haste
{t}: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.



Color Identity: U,Blue
Printings:
Future Sight (Uncommon)

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Canker Abomination

Creature Treefolk Horror   6 / 6   {2}{B/G}{B/G} (4)

As Canker Abomination enters the battlefield, choose an opponent. Canker Abomination enters the battlefield with a -1/-1 counter on it for each creature that player controls.



Color Identity: B,G,Black,Green
Printings:
Ultimate Masters (Common)

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Cauldron Haze

Instant {1}{W/B} (2)

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)



Color Identity: B,W,White,Black
Printings:
Eventide (Uncommon)

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Elemental

Creature Elemental   7 / 7   (0)

Trample



Color Identity:
Printings:
Duel Decks: Nissa vs. Ob Nixilis (Common)

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Emberwilde Augur

Creature Goblin Shaman   2 / 1   {1}{R} (2)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate this ability only during your upkeep.
Legends say a djinn gave the goblins a gift they could never hope to master.



Color Identity: R,Red

Farhaven Elf

Creature Elf Druid   1 / 1   {2}{G} (3)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.



Color Identity: G,Green

Fencer's Magemark

Enchantment Aura   {2}{R} (3)

Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
"The first blow is the most important. It often negates the need for a second."
—Agrus Kos



Color Identity: R,Red
Printings:
Guildpact (Common)

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Festering March

Sorcery {3}{B}{B} (5)

Creatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: B,Black
Printings:
Future Sight (Uncommon)

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Glimpse the Unthinkable

Sorcery {U}{B} (2)

Target player mills ten cards.
"I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir."
—Szadek



Color Identity: B,U,Blue,Black
Printings:
Ravnica: City of Guilds (Rare)

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Gravelgill Duo

Creature Merfolk Rogue Warrior   2 / 1   {2}{U/B} (3)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)



Color Identity: B,U,Black,Blue
Printings:
Shadowmoor (Common)

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Guardian's Magemark

Enchantment Aura   {2}{W} (3)

Flash
Enchant creature
Creatures you control that are enchanted get +1/+1.



Color Identity: W,White
Printings:
Salvat 2005 (Common)
Salvat 2005 (Common)

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Hissing Iguanar

Creature Lizard   3 / 1   {2}{R} (3)

Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
Viashino thrashes keep iguanars as hunting companions, giving them wounded captives as playthings.



Color Identity: R,Red
Printings:
Shards of Alara (Common)

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Infiltrator's Magemark

Enchantment Aura   {2}{U} (3)

Enchant creature
Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.



Color Identity: U,Blue
Printings:
Salvat 2005 (Common)
Salvat 2005 (Common)

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Island

Basic Land Island   (0)

({t}: Add {U}.)

Illus. Tianhua X


Color Identity: Blue
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Jund Charm

Instant {B}{R}{G} (3)

Choose one —
• Exile all cards from target player's graveyard.
• Jund Charm deals 2 damage to each creature.
• Put two +1/+1 counters on target creature.
Jund pulses with raw energy, waiting for shamans to shape it into useful form.



Color Identity: B,G,R,Black,Red,Green
Printings:
Shards of Alara (Uncommon)

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Lost Auramancers

Creature Human Wizard   3 / 3   {2}{W}{W} (4)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.



Color Identity: W,White
Printings:
Future Sight (Uncommon)

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Maniacal Rage

Enchantment Aura   {1}{R} (2)

Enchant creature
Enchanted creature gets +2/+2 and can't block.
The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.



Color Identity: R,Red
Printings:
Conflux (Common)

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No results found.
Bummer

37 cards found.